/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#ifndef UTIL_H
#define UTIL_H

/// unlike fmod, this will always return a positive value
inline float mod(float x, float y)
{
    return x - y * floor(x / y);
}

const float PI = 3.14159265358979323846264338f;

inline float getRadians(float angle)
{
	return PI * angle / 180.f;
}

inline float getAngle(float radians)
{
	return radians * 180.f / PI;
}

#endif
